So last night I was trying to think of the best way to compile images into the WWWinamp EXE.
One way I had considered was converting the images into a byte[] and then just putting this into the source code. The images I was working with were only about 200 bytes long, so this could be do-able.
Upon further investigation I came across this tutorial over at DevHood.com. It seemed a better idea to just roll with Embedded Resources in the EXE, since it would give me a few more options in the long run.
Below is the code I used to retrieve an embedded resource. You pass in the file name of the resource you want, and it'll return a byte[] with the content:
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public byte[] Server_ReadEmbeddedResource(string sFileName)
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{
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Assembly asResources = Assembly.GetExecutingAssembly(); //Referrence to the current assembly
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string[] sResNames = asResources.GetManifestResourceNames(); //Store list of resources for the current assembly in an array
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foreach (string sResourceName in sResNames)
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{
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if(sResourceName.EndsWith(sFileName))
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{
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return oBR.ReadBytes((int)asResources.GetManifestResourceStream(sResourceName).Length);
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}
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}
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}





