I recently purchased World in Conflict hoping that it would live up to the 9.3 rating that IGN gave it in the review. I recently had to go back and re-read the review hoping there was some nugget of information in there that would perhaps shed some light on how to run this game for more than 5 minutes without it crashing!!
First off, for those of you coming in from a search engine or wherever else, I am highly competent with computers. I’ve been a programmer for over 10 years and I do electrical engineering and small circuit projects as a hobby. My system specs are:
- Dell Dimension 9200
- Intel Core 2 Duo 6400 (2.13Ghz, 2MB L2)
- 4GB DDR2-800 Memory (Crucial)
- nVidia GeForce8 8800GTX 768MB
- Microsoft Windows Vista Ultimate 32-bit
So let’s just go ahead and throw out the “zomg, noob” and “your system is teh suck, upgrade” comments right now.
I’m currently running the latest WHQL nVidia Graphics Driver (163.69) and have updated World in Conflict with the latest 1.001 patch.
When launching World of Conflict, there aren’t any issues with the opening videos. Those all play through to completion without issue. As soon as a rendered screen comes up (Main Menu, Campaign, Multi-Player, etc., etc.), that’s when the proverbial stability dice are rolled. Sometimes I get a few seconds, sometimes a few minutes. It’s really random when World of Conflict decides to crash.
I find that when I have DirectX10 rendering mode enabled, windows is able to recover from the error with “Your video drivers have stopped responding and the device has recovered.” message which pops up in the system tray. World in Conflict then says it’s “Reloading Resources” which takes usually 10 seconds when in the Main Menu but takes -for ever- while in game.
However, when DirectX9 rendering is enabled, the game just crashes out and generates a standard Windows application crash report. So it seems the issue is clearly a driver issue.
I’m currently in the process of downloading the latest beta Graphics Driver from nVidia (163.75), but I don’t hold up much hope for them. I read the release notes for this version and nowhere in the documentation is World in Conflict mentioned as a ‘fixed game’.
I’ll report back with my findings here. Please, if you’ve experienced the issue, let me know what’s happening to you and we can compare notes. Try and figure out perhaps if it’s a settings issue.
UPDATE: So, I upgraded to the latest nVidia Graphics Drivers (163.75) and rebooted my PC. I started up World in Conflict in DirectX9 mode and it seemed to run fine. I started the first campaign and it played for about 5 minutes. I then received a “Out of Memory” error. A window then informed me that I was out of memory and would need to close some programs in order to run World of Conflict. What the crap?!
I don’t have the display settings in the game cranked through the roof, or beyond a reasonable point for my hardware. 4xAA, 8xAF at 1680×1050. You’d think an 8800GTX could handle it??
I’m going to fiddle with the settings some more and figure out what’s causing World in Conflict to gobble up memory and system resources.
UPDATE 2: It seems I’ve found the right mix of updates, fixes and whatnot to finally get World in Conflict running stable. I now have the following installed and the game seems stable after playing through the first mission in campaign in DirectX10 mode:
- World in Conflict 1.001 Patch
- nVidia Graphics Driver v163.75 Beta
- Microsoft Vista Patch KB940105
I was actually lead to the KB940105 patch while researching the “Out of Memory” error. To sum up the issue, here’s a blurb from the Knowledge Base article:
“A modern graphics processing unit (GPU) can have 512 MB or more of video memory. Applications that try to take advantage of such large amounts of video memory can use a large proportion of their virtual address space for an in-memory copy of their video resources. On 32-bit systems, such applications may consume all the available virtual address space.”
and also:
“To address this problem, Microsoft is changing the way that the video memory manager maintains the content of video memory resources. This change is being made so that a permanent virtual address range does not have to be used for each virtualized allocation. With the new approach, only allocations that are created as “lockable” consume space in the virtual address space of the application. Allocations that are not created as “lockable” do not consume space. This approach significantly reduces the virtual address space that is used. Therefore, the application can run on large video memory configurations without reaching the limits.”
So basically the issue was a combination of Video Driver issues and then the way Windows Vista handles memory addressing for Video Cards with large amounts of Video Memory in 32-bit mode. Although the issue could show itself in 64-bit versions of Windows Vista, it seems more likely to show itself on the 32-bit versions due to the limitations in addressable memory.
I hope this is able to help anyone else running World of Conflict in Windows Vista resolve their issues!
Cheers!






#1 by Fenix on October 16, 2007 - 10:54 PM
I am running 64-bit and am having the same problem, its not just limited to the 32-bit version. Now that I know what the problem is I can find a solution, I didn’t think the game somehow managed to use 4gb ram or 512mb video ram…
#2 by tschon on November 18, 2007 - 1:48 AM
Great; this soulution fixed all problems.
#3 by topher on February 14, 2008 - 10:56 AM
great, worked alright
#4 by Nallen on April 14, 2008 - 8:15 AM
Any idea about fixing this issue on XP Pro? I’ve experienced frequent lock-ups with this game since Beta.
#5 by anon on May 1, 2008 - 3:18 PM
zomg, noob! your system is teh suck, upgrade
#6 by tim on December 6, 2008 - 7:12 PM
is my system too good then?
i have a quad core extreme, 8gb ram, 3 video cards, 2 1gb 9800gt cards and 1 768mb 8800 gtx
i am running 6 monitors off these cards
vista 64 runs the machine and it runs blindingly fast.
the same problem occurs both before and after patching to 1009. i double click the game icon, the game starts to run, all the screens go black, and then it just all stops. all the screens come back and the game process has gone from task manager
i installed it on my media centre which is another machine with vista 32bit, a single video card and running a projector and it runs fine.
#7 by Tyler on January 1, 2009 - 2:02 PM
I’m on 64bit and having trouble getting these updates. I didn’t install the nvidia driver given because it’s listed for 32 bit. I entered my spec on the nvidia site and installed the driver that came up. I kept getting errors when trying to install the WiC patch but I’m assuming it’s up to date since I got it off of steam just a few days ago. The Vista update isn’t working either (I picked the 64 bit download). Any help?
#8 by Tom on March 25, 2009 - 11:04 AM
I’ve got a Quad Core overclocked at 3.66ghz with 8gb of 1066 dual channel ram and an Nvidia 512mb 4850 HD card and vist 64bit. System is new as of a month ago. I got as far as the left/right panning in the tutorial and then total crash dump. When it came back up the game just plain quit. Updates haven’t worked so far.
#9 by senorjohhny on April 15, 2009 - 6:04 PM
um i gots a 64-bit vista, and i played until 4th mission till i died. other than that, it worked perfectly! =)
#10 by James J on July 9, 2009 - 7:51 AM
I have a 64-bit vista and my game likes to crash when im smack dab in the middle of an intense online match. It could be a problem with the router, but i played a long game of SupComm online and nothing bad happened. When it crashes the screen goes black. Then i press Ctrl+alt+del and it comes up with “an error has occured, windows is trying to find a solution.” ive got a good graphics card and processor at 3.16 GHZ so thats not the prob. any solutions? its not when it first starts up, its usually near the middle or end of a round that it crashes, like 15 minutes into the game.
#11 by Aaron on December 14, 2009 - 2:07 PM
After taking the second apartment building on “Behind the Iron Curtain”, mine keeps crashing. On multiplayer, too.
#12 by quinten on May 14, 2010 - 1:14 PM
when i go into world in conflict it says there is a problem and it needs to close how do i fix this
#13 by Some1WithBrains on July 17, 2010 - 3:47 AM
im sick of buying games such as this n they crash i mean jesus im begining to think the companys gave these products so many problems just so we have to spend so much money upgrading our rigs n ringing the tech line honestly i wish i could just walk up n pounch the douche in the face n demand he comes over n fixes the pathetic problem so for now on i might just buy cracked games im sick of the last 30 legit ones i have bought BUY CRACKED PEOPLE!