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	<title>All Things IT Blog &#187; Crash</title>
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		<title>World in Conflict is really cool.. if it didn&#8217;t crash all the god damned time!!!</title>
		<link>http://www.enusbaum.com/blog/2007/10/world-in-conflict-is-really-cool-if-it-didnt-crash-all-the-god-damned-time/</link>
		<comments>http://www.enusbaum.com/blog/2007/10/world-in-conflict-is-really-cool-if-it-didnt-crash-all-the-god-damned-time/#comments</comments>
		<pubDate>Wed, 17 Oct 2007 03:08:32 +0000</pubDate>
		<dc:creator>eric</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[General Software]]></category>
		<category><![CDATA[Windows Vista]]></category>
		<category><![CDATA[Crash]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[nVidia Drivers]]></category>
		<category><![CDATA[World In Conflict]]></category>

		<guid isPermaLink="false">http://www.enusbaum.com/blog/2007/10/16/world-in-conflict-is-really-cool-if-it-didnt-crash-all-the-god-damned-time/</guid>
		<description><![CDATA[I recently purchased World in Conflict hoping that it would live up to the 9.3 rating that IGN gave it in the review. I recently had to go back and re-read the review hoping there was some nugget of information in there that would perhaps shed some light on how to run this game for [...]]]></description>
			<content:encoded><![CDATA[<p>I recently purchased World in Conflict hoping that it would live up to the 9.3 rating that IGN gave it in the <a title="IGN Review of World in Conflict" href="http://pc.ign.com/articles/818/818867p1.html" target="_blank">review</a>. I recently had to go back and re-read the review hoping there was some nugget of information in there that would perhaps shed some light on how to run this game for more than 5 minutes without it crashing!!</p>
<p>First off, for those of you coming in from a search engine or wherever else, I am highly competent with computers. I&#8217;ve been a programmer for over 10 years and I do electrical engineering and small circuit projects as a hobby. My system specs are:</p>
<ul>
<li>Dell Dimension 9200</li>
<li>Intel Core 2 Duo 6400 (2.13Ghz, 2MB L2)</li>
<li>4GB DDR2-800 Memory (Crucial)</li>
<li>nVidia GeForce8 8800GTX 768MB</li>
<li>Microsoft Windows Vista Ultimate 32-bit</li>
</ul>
<p>So let&#8217;s just go ahead and throw out the &#8220;zomg, noob&#8221; and &#8220;your system is teh suck, upgrade&#8221; comments right now.</p>
<p>I&#8217;m currently running the latest WHQL nVidia Graphics Driver (<a title="nVidia Video Drivers - 163.69" href="http://www.nvidia.com/object/winvista_x86_163.69.html" target="_blank">163.69</a>) and have updated World in Conflict with the latest <a title="Sierra Online - World in Conflict 1.001 patch" href="http://www.sierra.com/en/home/games/game_info.prod-L2NvbnRlbnQvc2llcnJhL2VuL3Byb2R1Y3RzL3dvcmxkX2luX2NvbmZsaWN0.platform-global.tab-downloaddetail.download-Patches-2299.html" target="_blank">1.001 patch</a>.</p>
<p>When launching World of Conflict, there aren&#8217;t any issues with the opening videos. Those all play through to completion without issue. As soon as a rendered screen comes up (Main Menu, Campaign, Multi-Player, etc., etc.), that&#8217;s when the proverbial stability dice are rolled. Sometimes I get a few seconds, sometimes a few minutes. It&#8217;s really random when World of Conflict decides to crash.</p>
<p>I find that when I have DirectX10 rendering mode enabled, windows is able to recover from the error with &#8220;Your video drivers have stopped responding and the device has recovered.&#8221; message which pops up in the system tray. World in Conflict then says it&#8217;s &#8220;Reloading Resources&#8221; which takes usually 10 seconds when in the Main Menu but takes -for ever- while in game.</p>
<p>However, when DirectX9 rendering is enabled, the game just crashes out and generates a standard Windows application crash report. So it seems the issue is clearly a driver issue.</p>
<p>I&#8217;m currently in the process of downloading the latest beta Graphics Driver from nVidia (<a title="nVidia Video Drivers - 163.75" href="http://www.nvidia.com/object/winvista_x86_163.75.html" target="_blank">163.75</a>), but I don&#8217;t hold up much hope for them. I read the release notes for this version and nowhere in the documentation is World in Conflict mentioned as a &#8216;fixed game&#8217;.</p>
<p>I&#8217;ll report back with my findings here. Please, if you&#8217;ve experienced the issue, let me know what&#8217;s happening to you and we can compare notes. Try and figure out perhaps if it&#8217;s a settings issue.</p>
<p><span style="font-weight: bold">UPDATE:</span> So, I upgraded to the latest nVidia Graphics Drivers (163.75) and rebooted my PC. I started up World in Conflict in DirectX9 mode and it seemed to run fine. I started the first campaign and it played for about 5 minutes. I then received a &#8220;Out of Memory&#8221; error. A window then informed me that I was out of memory and would need to close some programs in order to run World of Conflict. What the crap?!</p>
<p>I don&#8217;t have the display settings in the game cranked through the roof, or beyond a reasonable point for my hardware. 4xAA, 8xAF at 1680&#215;1050. You&#8217;d think an 8800GTX could handle it??</p>
<p>I&#8217;m going to fiddle with the settings some more and figure out what&#8217;s causing World in Conflict to gobble up memory and system resources.</p>
<p><strong>UPDATE 2:</strong> It seems I&#8217;ve found the right mix of updates, fixes and whatnot to finally get World in Conflict running stable. I now have the following installed and the game seems stable after playing through the first mission in campaign in DirectX10 mode:</p>
<ul>
<li>World in Conflict <a title="Sierra Online - World in Conflict 1.001 patch" href="http://www.sierra.com/en/home/games/game_info.prod-L2NvbnRlbnQvc2llcnJhL2VuL3Byb2R1Y3RzL3dvcmxkX2luX2NvbmZsaWN0.platform-global.tab-downloaddetail.download-Patches-2299.html" target="_blank">1.001 Patch</a></li>
<li>nVidia Graphics Driver <a title="nVidia Video Drivers - 163.75" href="http://www.nvidia.com/object/winvista_x86_163.75.html">v163.75 Beta</a></li>
<li>Microsoft Vista Patch <a title="Microsoft Knowledge Base Article KB940105" href="http://support.microsoft.com/kb/940105">KB940105</a></li>
</ul>
<p>I was actually lead to the KB940105 patch while researching the &#8220;Out of Memory&#8221; error. To sum up the issue, here&#8217;s a blurb from the Knowledge Base article:</p>
<p><em>&#8220;A modern graphics processing unit (GPU) can have 512 MB or more of video memory. Applications that try to take advantage of such large amounts of video memory can use a large proportion of their virtual address space for an in-memory copy of their video resources. On 32-bit systems, such applications may consume all the available virtual address space.&#8221;</em></p>
<p>and also:</p>
<p><em>&#8220;To address this problem, Microsoft is changing the way that the video memory manager maintains the content of video memory resources. This change is being made so that a permanent virtual address range does not have to be used for each virtualized allocation. With the new approach, only allocations that are created as &#8220;lockable&#8221; consume space in the virtual address space of the application. Allocations that are not created as &#8220;lockable&#8221; do not consume space. This approach significantly reduces the virtual address space that is used. Therefore, the application can run on large video memory configurations without reaching the limits.&#8221;</em></p>
<p>So basically the issue was a combination of Video Driver issues and then the way Windows Vista handles memory addressing for Video Cards with large amounts of Video Memory in 32-bit mode. Although the issue could show itself in 64-bit versions of Windows Vista, it seems more likely to show itself on the 32-bit versions due to the limitations in addressable memory.</p>
<p>I hope this is able to help anyone else running World of Conflict in Windows Vista resolve their issues!</p>
<p>Cheers! <img src='http://www.enusbaum.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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